Jun 13, 2008, 07:24 PM // 19:24
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#1
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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KD change.
Ok so we all know that a KD is great but in PvE there are some monsters (giants for example) that cannot be KDed. But surly even if this almighty blow did not knock this large foe down it would still knock it off balance.
What I am suggesting is that when you use a KD skill/attack on a foe who is immune to KDs it should still interrupt that foe, just to give a use to KD skills on un-KDable foes.
Just seemed to make sense to me.
~A Leprechaun~
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Jun 13, 2008, 07:40 PM // 19:40
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#2
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Desert Nomad
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if immunities to certain things are a problem how would you fix people who are immune to fire, or poison, or things like that?
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns
Last edited by Rhamia Darigaz; Jun 13, 2008 at 08:01 PM // 20:01..
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Jun 13, 2008, 07:46 PM // 19:46
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#3
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Forge Runner
Join Date: Dec 2007
Profession: E/
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i'm surprised about the fact that a siege devourer can be knocked down
but not molotov rocktail of some giants
still signed for interupt tho
hate giant stomp >_>
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Jun 13, 2008, 07:55 PM // 19:55
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#4
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Banned
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
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Giant Stomp+Pain Inverter=instant death
/signed for interupt
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Jun 13, 2008, 08:05 PM // 20:05
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#5
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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/signed
no point in having a game mechanic that's completely useless in some areas
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Jun 13, 2008, 08:07 PM // 20:07
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#6
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I'm am of two thoughts on this.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however
2) Immunity to KD does not prevent an interupt in the ArborStone mission...
So I would like to see the effect be more uniform, one way or the other.
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Jun 13, 2008, 08:23 PM // 20:23
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#7
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Ascalonian Squire
Join Date: May 2008
Location: My mom's basement...
Profession: W/Mo
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/signed
your idea makes sense and i believe that it should be included
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Jun 13, 2008, 08:30 PM // 20:30
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#8
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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/signed
While I agree with Darigaz saying "just don't bring stuff that relies on whatever they're immune to," it makes sense to me. I'm not gonna go shove my head into a Jotun's belly just to watch them stomp on me.
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Jun 13, 2008, 08:35 PM // 20:35
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#9
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Emo Goth Italics
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What Flaming Metroid said.
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Jun 13, 2008, 09:13 PM // 21:13
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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A hit that would knock down someone could be many things... a leg trip, a strong blow, a kick in a shin...
But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...
Using a KD in a giant could mean an interrupt, but it could also mean crippling.
But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...
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Jun 13, 2008, 09:51 PM // 21:51
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#11
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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/notsigned
KD mechanic does not need to be change. Know what's ahead and dont bring skill that are useless. This is not needed in PvE and certainly not in PvP.
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Jun 13, 2008, 11:52 PM // 23:52
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#12
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Desert Nomad
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Quote:
Originally Posted by Crom The Pale
I'm am of two thoughts on this.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however
2) Immunity to KD does not prevent an interupt in the ArborStone mission...
So I would like to see the effect be more uniform, one way or the other.
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cathedral collapse does not knock you down, it interrupts you. immunity to kd does not do anything for a reason
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Jun 14, 2008, 01:40 AM // 01:40
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#13
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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Jun 14, 2008, 02:17 AM // 02:17
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#14
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
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Jun 14, 2008, 02:28 AM // 02:28
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#15
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Hammer warrior is already viable in PvE
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Jun 14, 2008, 04:23 AM // 04:23
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#16
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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Sage
Exactly what I was thinking.
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Jun 14, 2008, 06:16 AM // 06:16
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#17
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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/notsigned
I don't see something bothering with KD being like this and it's not like monsters that are immune to KD are everywhere.
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Jun 14, 2008, 10:41 AM // 10:41
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#18
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Emo Goth Italics
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Quote:
Originally Posted by BlackSephir
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
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Yeah, hammers sure do suck in PvE.
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Jun 14, 2008, 10:59 AM // 10:59
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#19
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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Wow, your so right. I'm even like that when none of my characters have Ursan, its so clear now.
This would have no effect in PvP, I am just talking about foes in PvE that can't be knocked down due to their size. In thesze cases the foe would be interrupted instead.
Its just makes sense to me that something that can knockdown a normal sized foe would have some kind of effect on a large foe.
~A Leprechaun~
Last edited by A Leprechaun; Jun 14, 2008 at 12:22 PM // 12:22..
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Jun 14, 2008, 11:05 AM // 11:05
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#20
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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/signed
It's so annoying that Knockdown maybe doesn't knock everyone, but at least they should have SOME effect on them. Not counting mobs with ,,hard anti-knockdowns'' like Ward of Stability or Balanced Stance.
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